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Boom Fields & Spaces: Outdoor IRs STEREO
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Boom Fields & Spaces: Outdoor IRs STEREO

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THE PERFECT IMMERSION IN HUGE AND COMPLEX OUTDOOR SPACES

Even with the best convolution reverb tools, you need the proper impulse responses to get just the right effect. Without that, a scene can’t really draw you in. Our latest collection of impulse responses, FIELDS & SPACES: OUTDOOR IMPULSE RESPONSES, enhances the reality of your work by letting you incorporate the beautiful, sonic qualities of the great outdoors. Until now, no library has provided such a detailed, spatial set of outdoor impulse responses.

120 Impulse Responses For the Hardest Places to Record

We’ve finally figured out how to correctly model the sonic complexity of any setting by using our long history of field recording experience and years of research and development. You’ll get over 120 impulse responses for the hardest places to record, like huge canyons, snow-covered hills, grassy fields, and narrow city streets. This is without a question the most complete and well-organized set of impulse responses on the market today and features – because of the nature of IR modeling – a near-infinite signal-to-noise ratio.

Multiple Distances for Most Locations

To make FIELDS & SPACES – OUTDOOR IMPULSE RESPONSES as useful and accurate as possible, we’ve included distances that vary depending on what’s appropriate for each sound. With large open spaces like a medium-sized canyon, we go from 0–30–40–70 meters, or a long alley, 0–70–120 meters, whereas in tighter areas we’ve included closer intervals, such as for a forest pit, 0–10 meters.

EXTRAORDINARY NATURAL AND URBAN ENVIRONMENTS

We’ve covered the most common outdoor environments for film and video games, with both urban and natural settings; there is an impulse response for every occasion. Natural IRs include canyons, forests, hills, mountains, and more, all with varying ground materials and distances. While urban IRs include bridges, squares, streets, alleys, ports, courtyards, dams, castles, underpasses, and more, also with varying distances. Below you’ll find example photos of just some of our modeled locations.

Stereo

The stereo set of impulse responses is a mix-down of the ambisonic version, resulting in rich and dense tails.

HOW TO USE IMPULSE RESPONSES?

Impulse responses are used to make a production’s setting sound more real. As most effects and dialogues for movies and games are not recorded on site, it’s necessary to add the right reverb to make the sound more authentic. For use in a 3rd party convolution reverb plugin, these impulse responses do precisely that – making it sound like your effect or dialogue was recorded in a canyon, city street, or forest.

WHAT'S SO SPECIAL ABOUT THIS LIBRARY?

Impulse responses are vital for crafting accurate reverbs for a setting, giving it a full sense of realism. Sound designers know how important it is to have a convolution reverb plugin, which makes it easy to put sounds in different places or situations. The problem though is that accurate outdoor impulse responses are nearly impossible to naturally record – one would need gigantic sound sources and perfect weather conditions, among other things. That is why we were desperately looking for other solutions. After two years of studying how sound behaves in different places and on different surfaces, we developed a way to make accurate models of acoustic reflections for almost any location. The result is a reflection of the real and can be experienced with FIELDS & SPACES – OUTDOOR IMPULSE RESPONSES.

Key Features
  • 123 Impulse Responses
  • 1.2 GB
  • WAV - 24bit - 48-96kHz / Windows + Mac
System Requirements

Since this is a collection of impulse responses (IRs), its requirements depend on your storage and your choice of convolution reverb software.

Technical Specifications
  • Format: Broadcast Wave Files (.wav), 24-bit.
  • Sample Rate: High-definition 48–96 kHz.
  • Storage Requirements (By Edition):Stereo Edition: ~1.2 GBSurround Edition: ~7 GB (Includes Stereo & Quad Surround)Ambisonic Edition: ~12.1 GB (Includes Stereo, Surround, & Ambisonic)
  • Metadata: Richly embedded metadata (PDF and XLS documentation included) for fast searching in tools like Soundminer, BaseHead, or Soundly.
Compatibility
  • DAWs: Works with any DAW that supports 24-bit WAV files (Pro Tools, Logic Pro, Cubase, Nuendo, Ableton Live, Reaper, etc.).
  • Convolution Reverbs: These IRs can be loaded into any 3rd-party convolution reverb plugin (e.g., Audio Ease Altiverb, Waves IR1, Slate Digital Verbsuite Classics, or stock DAW convolution reverbs like Logic's Space Designer).
Download/Activate

BOOM Library impulse responses are delivered digitally and do not require iLok or hardware dongles for the files themselves.

1. Accessing the Files
  • Upon purchase from mypluginworld.com, you will receive a digital download code.
  • Register or log in to your account at BOOM Library.
  • Redeem your code in your account dashboard to add the library to your library.
2. BOOM Loader / Downloader
  • For large file sets (especially the Surround and Ambisonic editions), use the BOOM Loader application (available for Windows and macOS in your account).
  • The Loader ensures a stable, high-speed download and automatically verifies the files upon completion.
3. Installation & Activation
  • No Serial Activation: These are standard WAV files; once downloaded and unzipped, they are ready to use. There is no additional serial number activation required within your DAW.
  • Loading IRs: Open your preferred convolution reverb plugin and use its "Import" or "Load IR" function to navigate to the Fields & Spaces folder.
4. Licensing
  • The library is licensed to a single user for commercial and royalty-free use in music, film, and game productions.
Pro-Tip for MyPluginWorld Users

This library includes various source-to-microphone distances (e.g., 0m, 30m, 70m). If you are scoring a scene where a character is moving away from the camera in a canyon, automate the "Dry/Wet" mix and switch between these distance-specific IRs to create a perfectly realistic sense of spatial depth!

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